
Endless Strike
Run. Slow time. Strike true.
Endless Strike is a fast-paced 2D endless runner with a twist! Hold AIM to slow time to a crawl, mark your enemies, and unleash a devastating combo the instant you let go.
Choose your warrior:
THE KNIGHT - A steel-forged blade master who marks enemies and rains down holy blades to eradicate them.
THE SAMURAI - A blur of steel and shadow. Dashes between marked enemies in an instant, leaving nothing but afterimages and fallen foes.
THE CORE LOOP
Run automatically through an ever-scaling gauntlet of goblins, skeletons, mushrooms, and flying horrors. Run, Jump, Slide under barriers and Climb ledges without missing a beat while aiming to strike foes.
FEATURES
- Two playable characters with unique attack animations.
- Bullet-time aim system - slow the world, mark your targets and release to strike.
- Procedurally stitched levels built from 15+ hand-crafted chunks.
- Persistent high score, saved locally.
- Snowy mountain parallax backdrop.
CONTROLS
Move: A / D or Arrow Keys
Jump: Space
Dodge (Slide/Roll): S / Down
Aim: Hold Q
Select Target (while aiming): Left Click
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Backlog / Roadmap - For The current Game Jam: https://itch.io/jam/improve-my-game-jam-45
Done - Completed!
- Gameplay & Mechanics:
- Difficulty System
- Projectiles & Bomb
- Enemy AI Combat
- Gameflow Updates
- Menus & UI/UX:
- Main Menu UI
- Settings Menu
- Pause & Quit Game Functions
- Overall UX & Stability
- Audio:
- Audio & Sound Effects (SFX)
Up Next:
- Better Lighting and Shader
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CREDITS — "Endless Strike" - Check in Game Credit Sections.
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| Updated | 1 day ago |
| Published | 11 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Hangan |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Endless Runner, Fantasy, Godot, Pixel Art, Singleplayer |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- [Emergency Fix]8 days ago
- [Update] - New Version 0.2 for Endless Strike8 days ago
- New Game - Endless Strike11 days ago






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